k1lly0u
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  • I get this on startup, not sure if I should be concerned about this.

    Failed to call hook 'OnEntityKill' on plugin 'IOCore v1.0.1' (NullReferenceException: Object reference not set to an instance of an object)
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000fb] in :0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
    Hello (k1lly0u) king I made a map in my pro version that I bought from you and encrypted it and forgot the password, how can I open it Please I need help
    Good afternoon, I use the pro version of the editor, but I have a lock in the discord, I don’t know the reasons. I have a question, how can I access the beta version, which is in the discord.
    Good day, there is a question about the mechanics of the mouth of one extractor in which the fable moves; how can I make it to the editor so that making the islands move to the ground like the mechanics of the game engine allows me to do this, but I don’t understand how the developer did it to the extractor there is a lot of movement and there is movement in the air too, if you fly in um, then the area affects the ch
    MrScorpion91
    MrScorpion91
    you fly in um, then the area affects the character’s movement and moves together with the crane, I was surprised by this but did not understand the oblong square elongated now to find it?
    MrScorpion91
    MrScorpion91
    sorry for my english, this is google translator such
    heyy, i have an question.

    But bevore i wanna say something... The tool is amazing, idk why its not an official thing still. but there are 2 things i really would like to be a feature in the editor.

    Features i really would like :

    A mode where you can play as an player on your own map you create in the editor, like you make a map, and then click a button and then you can test the map as a player.
    and second :

    I would really like it if the editor adds trees, rocks, grass, ground type, everything in the topology layers that are painted in the editor, so if you add an topology layer like forrest the editor emediately adds the trees and ground collor all voliage bound to that layer.

    This would really help to make biomes, so it looks like how it looks in-game.
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