This update requires that you use bundles from Staging branch until the game update later today
-- Version 1.0.41 -- Change Log --
Added - Ability to use the TAB key to cycle through inline input fields
Added - Ability to cycle through prefab list and scene hierarchy items using the up and down arrows
Added - Ability to lock prefabs from being selected (CTRL + L with a selection of prefabs)
Added - Ability to hide prefabs (CTRL + H with a selection of prefabs)
Added - Focus camera on object button to scene hierarchy items
Added - Hotkey CTRL + ALT + H to unhide all
Added - Hotkey CTRL + ALT + L to unlock all
Added - List by all, locked and hidden buttons to scene hierarchy
Added - Lock and hide toggle buttons to scene hierarchy items
Added - Exposed vehicles in prefab lists (Requires extension for server compatibility)
Added - NPC spawner prefab with NPC type selection (Requires extension for server compatibility)
Added - Support for custom hints in localization files
Added - Approximate map grid coordinates to compass
Added - Apply splat toggle when generating procedural rocks
Fixed - Disabling custom loot/vending profiles reverting after reload
Fixed - Vending profile not being saved correctly for individual prefabs
Fixed - Cloning IO entities with fixed outputs not clearing duplicated connection data from source
Fixed - Custom stamps not being loaded
Fixed - Disable Rigidbodies
Fixed - Copy transform values from another prefab not using root transform for a custom prefab
Fixed - Scene hierarchy search bar being case sensitive
Fixed - Matrix compass bug
Fixed - TransformGizmo and DragSelection both trying to make a selection when dropping prefabs out of the prefab list
Fixed - Weird scaling of building blocks in custom prefabs
Changed - Clicking a item in the scene hierarchy no longer focuses the camera on that object
Changed - Scene hierarchy now hightlights all the prefabs in your current selection
Changed - Double click scene hierarchy item to select its prefab, hold CTRL to add item to selection, hold ALT to remove item from selection
Changed - Custom stamp install path changed from "/CustomStamps/Custom" to "/CustomStamps"
Changed - Selection outline performance improvements
Changed - Quick rotate dropdown replaced with XYZ buttons
Changed - Removed drag selection delay, only open drag selection box if drag distance is atleast 20 pixels
Changed - Combined raise and lower terrain tools
Changed - Include SkinnedMeshRenderers in selection outline calculation
-- Version 1.0.41 -- Change Log --
Added - Ability to use the TAB key to cycle through inline input fields
Added - Ability to cycle through prefab list and scene hierarchy items using the up and down arrows
Added - Ability to lock prefabs from being selected (CTRL + L with a selection of prefabs)
Added - Ability to hide prefabs (CTRL + H with a selection of prefabs)
Added - Focus camera on object button to scene hierarchy items
Added - Hotkey CTRL + ALT + H to unhide all
Added - Hotkey CTRL + ALT + L to unlock all
Added - List by all, locked and hidden buttons to scene hierarchy
Added - Lock and hide toggle buttons to scene hierarchy items
Added - Exposed vehicles in prefab lists (Requires extension for server compatibility)
Added - NPC spawner prefab with NPC type selection (Requires extension for server compatibility)
Added - Support for custom hints in localization files
Added - Approximate map grid coordinates to compass
Added - Apply splat toggle when generating procedural rocks
Fixed - Disabling custom loot/vending profiles reverting after reload
Fixed - Vending profile not being saved correctly for individual prefabs
Fixed - Cloning IO entities with fixed outputs not clearing duplicated connection data from source
Fixed - Custom stamps not being loaded
Fixed - Disable Rigidbodies
Fixed - Copy transform values from another prefab not using root transform for a custom prefab
Fixed - Scene hierarchy search bar being case sensitive
Fixed - Matrix compass bug
Fixed - TransformGizmo and DragSelection both trying to make a selection when dropping prefabs out of the prefab list
Fixed - Weird scaling of building blocks in custom prefabs
Changed - Clicking a item in the scene hierarchy no longer focuses the camera on that object
Changed - Scene hierarchy now hightlights all the prefabs in your current selection
Changed - Double click scene hierarchy item to select its prefab, hold CTRL to add item to selection, hold ALT to remove item from selection
Changed - Custom stamp install path changed from "/CustomStamps/Custom" to "/CustomStamps"
Changed - Selection outline performance improvements
Changed - Quick rotate dropdown replaced with XYZ buttons
Changed - Removed drag selection delay, only open drag selection box if drag distance is atleast 20 pixels
Changed - Combined raise and lower terrain tools
Changed - Include SkinnedMeshRenderers in selection outline calculation