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  1. k1lly0u

    RustEdit 1.0.11

    This update is aimed at making map life a little bit easier Procedural Generation I have implemented a modified version of the native procedural generation, this allows you to generate terrain, biome, splat and topology layers straight out the box which should make it a bit easier to get...
  2. k1lly0u

    RustEdit 1.0.10

    Quick update to fix a couple of bugs. The update is live now (a 600kb patch ;)) and can be downloaded via the launcher -- Version 1.0.10 -- Change Log -- Added - Clear underlying topology toggle which will erase any topology underneath where you are painting new topology Fixed - Topology maps...
  3. k1lly0u

    RustEdit 1.0.9 and RustEdit Launcher

    Just a quick update to fix a couple of issues and the release of the launcher application. Launcher The launcher and patcher will install and auto-update RustEdit when a new version is released. It uses a patching system so you will no longer have to download the entire editor every time there...
  4. k1lly0u

    RustEdit Launcher 1.0.0

    The launcher will install and auto-update RustEdit when a new version is released. It uses a patching system so you will not have to download the entire editor every time there is a update. All editor updates can be downloaded through the launcher.
  5. k1lly0u

    RustEdit v1.0.8

    This update comes with some handy features that should be well received Terrain Modifiers I have implemented the terrain modifiers from the game for monuments that have modification data. When you place a monument a new menu will appear with buttons that can automatically adjust your terrain...
  6. k1lly0u

    RustEdit v1.0.7

    Quick update to fix the issues some of you were having with the LOD system, and a few other bits and pieces. I also removed the 'Lowest' and 'Low' graphics options as they serve no use other then making LOD ranges incredibly small Download -> https://www.rustedit.io/resources/rustedit-1-0-7.10/...
  7. k1lly0u

    RustEdit v1.0.6

    Ahoy! You have been hounding me about 1.0.6, and memes have been flying around left, right and center. Well you can calm down now because it's here Road and River Tools Road and river tools are finally a thing and they come with some helpers to assist you in modifying the terrain and painting...
  8. k1lly0u

    Creating Translation Files

    If you are familiar with localization in Oxide/uMod then this will be simple for you. Translation files are just .json files containing all the text from within the editor. These files can be found in the 'Localization' folder in the editors root directory Creating a new language file Start by...
  9. k1lly0u

    Adding placeholders to invisible prefabs

    As of editor version 1.0.6 you can manually specify prefabs that need a placeholder attached to it. This mean's you won't have to wait for a update to the editor for any new or invisible prefabs added to the game. If you are unaware, place holders are just cubes/spheres used to modify invisible...
  10. k1lly0u

    Using .raw heightmap images

    For the best results when using a .raw height map image, make sure the resolution of your height map image is matched to the size of the terrain you want to create by using the table below. MapSize : 1000 - 1025 : Heightmap Resolution 513 MapSize : 1026 - 2049 : Heightmap Resolution 1025...
  11. k1lly0u

    RustEdit v1.0.5

    I have been away on holiday this week, I was hoping to get a update out before I went away but I did not have enough time. I managed to get a beta out to a group of testers before I left and I slowly but surely picked away at bugs (and a few requested features) on my very slow laptop in my free...
  12. k1lly0u

    RustEdit v1.0.4

    Just another quick update, my topology conversion was missing an entry which bumped all topology types after it back 1. Download is available in the Resources section
  13. k1lly0u

    Preparing your map for auto-spawned prefabs (trees/nodes/animals etc)

    Below you will find every auto-spawned prefab and the splat/biome and topology required to have them auto-spawn on your map Splat Types - Will spawn on any of these splat types Biome Types - Will spawn in any of these biome types Any Topology Types - Will spawn in any of the topology types...
  14. k1lly0u

    RustEdit v1.0.3

    Just a quick update to hopefully fix water for those of you having issues with it. Download is available in the Resources section - Change Log - Water should be fixed for those of you who couldn't see it Fixed topology paint tool not being activated until you turn it off and on again Massively...
  15. k1lly0u

    RustEdit v1.0.2

    Hey all. Lots of changes in this update, but first off I chucked this web site together. It has been hard to keep track of a ton of people messaging me to report bugs, request features or just asking for general help so I chucked this site together to help consolidate all of that. From now on if...
  16. k1lly0u

    Terrain Painting - Preparing areas for auto-generated player spawn points

    Player spawn points are automatically generated when your server loads. Like all auto-spawned objects player spawn points require a specific mix of biome and topology to generate correctly. To allow spawn points to generate you need the following: Splat: All splat types - Spawn points will...
  17. k1lly0u

    Terrain Painting - Texture, Biome, Alpha and Topology

    Texture (splat) The texture layer is purely a cosmetic layer, it is what players will see as they run around your map. Some textures will also be responsible for filling out your map with various foliage types such as grass and flowers. There are 8 texture types in total, and you can blend...
  18. k1lly0u

    Controls and Hotkeys

    General Ctrl + Z - Undo Ctrl + Y - Redo F12 - Take a screenshot Camera WSAD / Arrow Keys - Move the camera Shift - Fast move (hold when using movement keys) Right Mouse - Hold and move the mouse to rotate the camera Scroll Wheel - Zoom in/out Transform Gizmo (Requires a object/prefab to be...
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